Dr. Kristin M. S. Bezio integrates the study of literature into the leadership studies curriculum. Her areas of specialization include leadership in literature and film, leadership in performance, and cultural and political history in Early Modern England.
Her teaching and research focuses on the ways in which literature, drama, film, and video games have influenced society and the way people think about issues of leadership and followership.
Her interests include 16- and 17th- century literature, women’s literature, comparative literature, drama and performance, directing, acting, rhetoric and composition, and new media.
Dr. Bezio has received several grants and awards for her teaching and research. As part of the Jepson School’s curriculum, she teaches required courses such as Leadership and the Humanities and Critical Thinking, and electives such as Leadership on Stage and Screen.
She is the author of Staging Power in Tudor and Stuart English History Plays: History, Political Thought, and the Redefinition of Sovereignty. She also serves on the Board of Directors for The Unorthodox Arts Foundation, a nonprofit organization that supports and cultivates unconventional art and performance.
Staging Power in Tudor and Stuart English History Plays: History, Political Thought, and the Redefinition of Sovereignty. Burlington, VT: Asghate, 2015.
Co-editor of Leadership and Popular Culture, a collected volume on leadership and popular culture in the New Horizons in Leadership Studies series with Kimberly Yost, under contract with Edward Elgar. (anticipated 2017)
“Bringing Down the Island: Rebellion, Colonial Hierarchy, and Individualized Leadership in Nuñez’s novel Prospero’s Daughter” in Journal of Leadership, Accountability, and Ethics 11(3), 2014. 126-140.
Bezio, Kristin M. S. “Maker’s Breath. Religion, Magic, and the ‘Godless’ World of BioWare’s Dragon Age II (2011).” Online - Heidelberg Journal of Religions on the Internet 5.0 (2014): n. pag. archiv.ub.uni-heidelberg.de. Web. 14 Feb. 2014.
“The Perpetual Crusade: Rise of the Tomb Raider (2015), Religious Extremism, and the Problem of Empire” chapter accepted for inclusion in Video Games, Culture, & Justice with University of Washington Press. (anticipated 2017)
“Friends & Rivals: Loyalty, Ethics, and Leadership in Dragon Age II” in Identity and Leadership in Virtual Communities: Establishing Credibility and Influence, edited by Joe Essid & Dona Hickey for IGI Global (2014).
Women's voices rightly pushing to advance gaming culture
Sat., Nov. 15, 2014
Diversity in video games
Tue., Feb. 25, 2014
Leadership in Performance
Cultural & Political History (Early Modern England)
New Media and Gaming